Game Patterns
This section covers fundamental game-theoretic patterns used in distributed computing systems. These patterns provide reusable frameworks for modeling different types of strategic interactions and decision-making scenarios.
Pattern Categories
Reactive Decision Patterns
Models for trigger-based decision making where agents respond to environmental events:
- Reactive Decision Pattern - Core pattern for trigger-context-action mappings
- Reactive Decision Table - Master trigger analysis table showing compositional structure
Strategic Interaction Patterns
Models for multi-agent strategic games and negotiations:
- Strategic Interaction Pattern - Corecursive bilateral negotiations
- Bilateral Negotiation Game - Core negotiation structure
- Bilateral Negotiation Actions - Action spaces and outcomes
Multi-Party Agreement Patterns
Models for coordinating consensus among multiple participants:
- Multi-Party Agreement Pattern - Framework for distributed consensus formation
- Agreement Pattern - Core multi-party coordination structure
- Agreement Decisions - Decision logic and learning dynamics