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Compositional Game Theory

A demonstration of CGT concepts for building distributed system patterns and applications.

What is Compositional Game Theory?

CGT applies modularity principles from computer science to game theory. Instead of treating games as monolithic objects, CGT decomposes large complex games into simple building blocks that can be composed together. This compositional approach makes game analysis more scalable and amenable to software tools.

This documentation demonstrates how selected CGT concepts can be used to construct game-theoretic patterns and applications for distributed computing systems.

Documentation Structure

This demonstration progresses from basic concepts through derived patterns to complete applications:

CGT Fundamentals

Basic CGT concepts with diagrams: Open Games, Atomic Games, Sequential/Parallel Composition, Information Operations

Game Patterns

Patterns built from fundamentals: Reactive Decisions, Strategic Interactions, Multi-Party Agreements

Applications

Higher-level applications using patterns: Coalition Formation, Resource Exchange Marketplaces, Protocol Examples

Networking Patterns

Communication patterns for distributed systems: Pub/Sub, Request/Reply, Mesh/Gossip, Orchestration, and more

All diagrams use Mermaid syntax for interactive visualization.


For questions or contributions, refer to the project repository.