Closing Game
Diagram
Overview
A closing game εX: (X,X)→(1,1) terminates a composition chain by computing final utilities. It takes accumulated game outputs and produces scalar outcomes, converting open game structures into closed forms suitable for equilibrium analysis.
Mathematical Structure
The counit εX: (X,X)→(1,1) is defined by:
Σε = {*}: Single trivial strategyPε(*,x) = *: Play function maps to unitCε(*,x,*) = x: Coplay returns the forward value(*,*)∈Bε(x,k)for all contexts: Always in equilibrium
The coplay function identifies the forward value x as the backward utility.
Key Properties
- Terminal operation: Marks end of composition chain
- Utility realization: Computes final payoffs
- Boundary elimination: Converts
(X,X)to scalar(1,1) - No further composition: Output is final
Role in Composition
Closing games provide the counit in the teleological category structure. They enable backward utility flow by identifying forward outputs with backward utilities. Essential for defining Nash equilibria in compositional games—without closing, games remain open-ended.
Example
Protocol termination computing final payoffs:
Input: Negotiation results, executed transactions
Closing: Compute final utilities for all agents
Output: Scalar payoff profile
No further moves possible
The counit "bends" the wire, feeding outputs back as utilities
This represents the moment when a game ends and utilities are realized, enabling equilibrium analysis of the complete interaction.