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Modular Markets

Modular markets are built from smaller pieces that agents and operators can reason over. This section uses Compositional Game Theory (CGT) as a pattern language for composing those pieces.

What is Compositional Game Theory?​

CGT applies modularity principles from computer science to game theory. Instead of treating games as monolithic objects, CGT decomposes large complex games into simple building blocks that can be composed together. This compositional approach makes game analysis more scalable and amenable to software tools.

This documentation demonstrates how selected CGT concepts can be used to construct game-theoretic patterns and applications for distributed computing systems.

Documentation Structure​

This demonstration progresses from basic concepts through derived patterns to complete applications:

CGT Fundamentals​

Basic CGT concepts with diagrams: Open Games, Atomic Games, Sequential/Parallel Composition, Information Operations

Game Patterns​

Patterns built from fundamentals: Reactive Decisions, Strategic Interactions, Multi-Party Agreements

Applications​

Higher-level applications using patterns: Coalition Formation, Resource Exchange Marketplaces, Protocol Examples

Networking Patterns​

Communication patterns for distributed systems: Pub/Sub, Request/Reply, Mesh/Gossip, Orchestration, and more

All diagrams use Mermaid syntax for interactive visualization.


For questions or contributions, refer to the project repository.